VST3 modulein the NoAMP zip
Three reverbs in one box: the drippy chirp of a real spring tank, a lush clean FDN hall, and a Convolution engine that loads any reverb IR you've got.
| Control | What it does |
|---|---|
| Engine | Spring (allpass, coprime-tuned, per-voice dispersion) · FDN (8-line hall) · Convolution (load an IR — auto-leveled so it sits IN the mix instead of acting like a cab). |
| Amount / Decay | Dry/wet crossfade and tail length. |
| Pre-delay | 0–120 ms gap before the wet — keeps attacks articulate. |
| Low-cut / Damp | High-pass on the wet return; decay-dependent darkening (higher = darker). |
| Freeze | FDN engine: latch what you just played, forever. MIDI-learnable. |
| Freeze Length | Grab (classic 450 ms smeared drone) · 1/4, 1/2 Note, 1 Bar (a MUSICAL loop synced to tempo — freeze on the downbeat and your phrase pulses in time) · 250 ms–2 s fixed. Changing length WHILE frozen re-cuts the same phrase. |
| IR Level | Convolution engine trim. |
| Spring | multi-voice allpass network, coprime delay spread, per-voice detuned dispersion, decay-dependent damping |
| FDN | 8-line feedback delay network, 4 s freeze capture ring, unity-gain musical looping (no rest-blasting RMS tricks) |
| Convolution | partitioned convolution, load-time RMS normalization + trim |